Shadowlands Games presents Raven 

A Gothic Horror and Cursed Magic role-playing game inspired by the works of

Edgar Allan Poe and created by Daniel P. Espinosa

Raven is A New Roleplaying Game of Gothic Horror and Cursed Magic inspired by the works of Edgar Allan Poe

RAVEN TAROT DECK

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Raven – A Gothic Horror Roleplaying Game is the brand-new RPG line from Shadowlands Games. Inspired by the works of Edgar Allan Poe, Raven transports you to an evocative and dangerous fictional world of gothic horror and cursed magic. The precise design of the Maelstrom game system allows you to live your own games steeped in the mystery, curses, passions, despairs, and longings of E. A. Poe-style stories.

The game is set in a fictional world centered in the ancient aristocratic city of Raven. The city bears a certain resemblance to 19th-century North America. Its streets are shrouded in an eternal mist and plagued by specters. The city of Raven is a great mystery itself, harboring many secrets that date back to its founding… and before.

Raven is essentially a game about…

Dark Stories and ghosts, providing players with a classic horror setting of haunted mansions, fascinations with specters and curses from beyond the grave, all accompanied by Poe’s poetic and sinister tone.

Hidden mysteries and cursed ruins that harbor the long-forgotten history of Raven — the eerie Lodge and its destruction, the curse of the mist, the sinister protector Order and what it is hiding, your family, its doomed blood inheritance, and your sinister mansion full of secrets.

Ancient Conspiracies  that are very much alive and are threatening to destroy the city, the Order and your family, the Corvus family.

The Raven – A Gothic Horror Roleplaying Game funding project is meant to produce a superbly and beautifully illustrated book. Written by the horror and mystery narrative award-winning author Daniel P. Espinosa and illustrated by the renowned gothic international talent Abigail Larson and the applauded national illustrators Andrés Sáez Marlock and José Calmujo, the more than 260 pages of the core rulebook will contain everything you need to role-play: the innovative rules of the Maelstrom system, a complete setting and an introductory scenario. You can find samples of the inside of the book and its sections below.

Raven will be published in English and Spanish editions—you will be able to choose the language edition of your preference after the kickstarter project ends, during the Pledge Manager period.

(Raven se publicará en ediciones en inglés y en español. Podrás elegir el idioma de tu edición una vez finalizado el proyecto en Kickstarter. Nos pondremos en contacto contigo durante el periodo de gestión de tu aportación —Pledge Manager —.)

The book will be printed in US Letter format using premium paper (hardcover edition). At the launching time of this project, the text has been written and both the translation and the design are in an advanced state. The funds we will obtain will be used to complete the translation, layout, printing and shipping of the book and its additions. Shipping costs will be added later and can be managed in the pledge manager after the kickstarter ends — you can find more information about shipping at the bottom of the page.

If the threshold funding goal is exceeded, we will unlock both physical and digital stretch-goals. They include a full-color map of the city of Raven, a GM Screen, custom dice, handouts, prints and new exclusive scenarios.

In Raven, you play members of the aristocrat Corvus family. You are descendants of Lord Poe Corvus, founder of the Order of the Mist and the very city of Raven. Your family is cursed, that is why you feel attracted to the forbidden arts. It has been ever since Lord Poe was corrupted by the cursed magic of the mist and the original members of the Order killed him. 

As a Corvus family member, you have a tenebrous occupation. In your family, there are cursed poets, tormented necromancers, obsessed summoners, guilt-ridden demented, the soulless ones, immortal mesmerizers… As you can see, there is an obsessive streak that runs in your family, as well as decidedly questionable vocations. It runs in your blood. That is why The Order is watching you.

Your family mansion is so big that you have your own laboratory or studio where you throw yourself into your experiments and passions in the way you want it —a morgue for a necromancer if desired, or an enormous glazed studio for a painter and their cursed works of art.

But being a Corvus also means living with a curse that haunts you day after day: the descent into perdition, the struggle against death, a confrontation with your own evil… Oh, and there is also more: Your mother and father, tenebrous and dangerous people that love you… even if that love may lead them to your deaths. Your particular relationships with different factions in Raven, immersed in the struggle for the ancient secrets of the city... as your Corvus family is. And of course your loved one, the person that consumes your days… This is no ordinary person, but rather a dark figure, or lovely, or in danger perhaps because of your own curse. They even can be dead or be a specter. They have their own secrets and motivations, and you are obsessed by their fate, which may be a total mystery to you. Could it also be part of the family curse?

As a Corvus, you and your kin have inherited the curse. The way it manifests can vary, but is related with an ominous attraction to the forbidden arts and the dark magic of the Mist. Will you explore your tenebrous occupation? Will you try to resist walking the tempting path of the Mist to the Other Side? Or may you play with its dangerous powers and knowledge that can doom your soul? Your personal motivations and passions may drive part of your stories. But beware, the Order is watching.

Because of your family past, you are both respected and feared members of the society of Raven. Some of the inhabitants fear you, others have curiosity or even love you. The factions of Raven, such as the Order, the Guild, the Society of Explorers, the Lodge… may try to have business with you, or even use you. Conspiracies, receptions, interests and threats will be part of your games.

Dare to explore the secrets lurking in the shadows, behind the corners, in the ruins, forests and threatening places of Raven. There are so much to live while creating you own family story.

The game rules of Raven are based of the Maelstrom system. The narrative pushes, the characters and the consequences of their actions are in the center of the table — this is not a game system that focuses on tactical simulationist elements but in living the story of your character.

The Maelstrom system revolves around two central concepts:

1. THE PLOT TWISTS GUIDE THE STORY

The core mechanic is straight-forward: When PCs face a threat that could change history, you grab a number of Corvus dice (favorable – symbolized by cats) for your personality aspect, advantageous conditions and special qualities. Then you grab a number of Mist dice (unfavorable – symbolized by ravens) for the opponent level threat, difficulty and narrative tension of the story —a regular roll would have from 3 to 6 dice final pool. Successes in Corvus and Mist dice cancel each other out, yielding three possible outcomes:

  • Favorable Twist in the story if they are successful, thereby overcoming the Threat.
  • A Twist with Complications if they are partly successful, overcoming the threat but also complicating the story.
  • Or a Tenebrous Twist against them if the throw is unsuccessful, meaning either that they do not overcome the Threat or that they do, but at a high cost.

In Raven, a dice roll always resolves a whole scene along with its threat. There are no rolls for each single action. Just a quick and satisfactory scene. Also, a twist always leads to something interesting, enriching the dark lives of your Corvus characters, even if it is harmful to them. The tenebrous consequences of your actions influence your surroundings, but yourselves too. Scars produced by their sacrifices, pacts and betrayals, the danger of unleashing your curse… Players look to solve the mystery, but the story will be far more satisfying if they have enjoyed unexpected twists on the way. In Raven you don’t play to win. You play to enjoy this tenebrous world.

2. THE CORVUS CHARACTERS ARE AT THE CENTRE OF EVERYTHING

  • All the stories are connected to your Corvus Characters. You are not a visitor here resolving another’s problems. They are indeed your problems. You somehow provoke them: maybe because of your curse; perhaps something is coming at you in a twisted and unexpected way; or possibly you’ve done something dark on purpose.

The first time you set eyes on Raven is both a fascinating and unnerving experience. Built on a peninsula surrounded by a sea covered in a blanket of mist, its old buildings shine with the strange white stone with which they have been built. Emanating from everything is the smell of damp, the sweet and heady scent of an ancient and solemn mausoleum. It is the smell of the mist that floods the streets at night.

The city of Raven is aristocratic, filled with mansions and parks, dominated by the powerful and watchful red marble building of the Vigilant Order of the Mist. At the center of the city, surrounded by an old and high wall, there is a thick, mist-filled forest scattered with ruins and specters. Hidden inside it is an enormous mansion with innumerable rooms, its facade, doors and windows all painted a deep black. This is your home. The Corvus mansion. The most cursed place in all of Raven.

But the most disturbing thing about the city are the ravens themselves. They can be found on all the rooftops, in all the windows, perched on all the gas street lamps. Black and silent, they observe and wait. Until the mist rises at night and the souls of careless wanderers are carried away.

Raven is plagued by murky threats. When you wander through the streets of the city, walk the corridors of the Corvus mansion or enter the perilous land of the dead souls in the Other Side, danger is always looming. It permeates what you see, what you hear, what you touch, what you feel. It is both the reason for and purpose of the shadows that surround you.

Every part of lore you may need is included in Raven: history of the city, its obscure secrets, the different areas that conform Raven, cursed places, important characters and its factions, their conspiracies and mysteries, the Corvus family and its mansion, a spectral encyclopedia with the different beings of Raven… You see. Whatever you need is in this book.

The supernatural can be manipulated, but it also has the power to corrupt. Now it is the Order that is looking to take charge of the specters and the mist, to put an end to the curse that has settled over this land. The Order reigns and watches over the city, having destroyed the previous ruler, the evil Lodge, and banning and persecuting what remained of it. And before this, it was the so-called Ancestral Power that is said to have controlled Raven, although nothing is known about that, except its scant, incomprehensible vestiges. The Order keeps a close eye on anything supernatural, on anyone using magic and on the advancing mist. According to rumor, what remains of the Lodge is lying in wait, out of sight, biding its time for its moment of revenge.

The ravens are everywhere and gave the city its name. They keep watch, day and night, from the rooftops, observing, waiting like psychopomps to carry off the souls of the dead… or of people they have been sent to follow. It is said that they may be messengers from the old Lodge, or perhaps something worse. A raven that looks at you or comes near is always a bad omen.

The cats inhabit the cursed home of the founder and betrayer of Raven, the Corvus mansion, which is also where your characters were born and now live. Black and antisocial, the cats are not easily found. Not even your family knows what they are, although they have repeatedly warned you against disturbing any you may happen upon. There is something unnerving in their razor-sharp stare that penetrates into the deepest part of the human soul. Fortunately, they are nearly always sleeping.

This is Raven’s greatest evil. When night falls, the streets fill with a bright white, thick and glistening mist, swarming with the silhouettes of ghosts. It devours the souls of any who are foolish enough to go outside when it is there, drawn by its perfume and irresistible allure. It seeps in through the cracks of houses, lying in wait in cursed places, and with every sunset it threatens to take back the city and restore the control it had before the protection of the Order.

These are the monsters of Raven. There are no vampires or werewolves here. All beings are spectral or have been brought back to life. The shadow lurking in your bedroom in the mansion that watches you while you sleep might be the ghost of someone who has unfinished business with you. The cold draught on the back of your neck could be a parasite sucking your life after you invoked something you shouldn’t have. What appears to be a person looking at you from across the street is actually a larva, and if its eyes are locked on you then your fate will be a painful one. The love of your life may no longer be who you think they are, but rather something that replaced them a long time ago.

This is the land of dead souls, the place they go when they die. But it is also a white and shadowy reflection of what exists in the world of the living, the streets of Raven, its buildings, its cursed places… Surrounded by an immense sea of mist, everything there is pale, translucent, beautiful and eerie. It is populated by all kinds of specters, from dead beings to dangerous larvae. This is where the mist and the ravens come from. In the world of the living there are cracks through which those from the Other Side can slip, cracks that can also be opened by magic practitioners who risk their souls and their sanity.

Raven’s founder was also an ancestor from the Corvus lineage, but he succumbed to evil, and the city, along with all his descendants, was cursed with the mist. Yours is a doomed bloodline and your family’s past harbors secrets that even your own characters know nothing about.

Your mansion is at the center of the city, where the Corvus family has lived for two centuries. However, it was around before that, and its secrets date back to the origins of Raven itself. This building is truly immense and has countless rooms, nooks and crannies that are either shut up or yet to be discovered. It is a place of cursed spaces, grand family portraits, hidden crypts and specters that might awaken at any moment.

MIST

  • The Raven core rulebook in digital PDF format
  • All Unlocked Stretch-goals PDFs
  • A complete Beta PDF version of the book, in middle 2023
  • The finished PDF of the game.
  • RAVEN

    • Raven printed core rulebook
    • All Unlocked Stretch-goals PDFs
    • A complete Beta PDF version of the book, in middle 2023
    • The Raven core rulebook in digital PDF format

    CORVUS

    • Raven printed core rulebook
    • All Unlocked Stretch-goals PDFs
    • The Raven core rulebook in digital PDF format
    • GM Screen
    • Custom Dice
    • Map of Raven
    • Scenarios Book
    • A complete Beta PDF version of the book, in middle 2023

    LODGE

    • Raven printed core rulebook
    • The Raven core rulebook in digital PDF format
    • All Unlocked Stretch-goals PDFs
    • GM Screen
    • Custom Dice
    • Map of Raven
    • Prints Abigail
    • Scenarios Book
    • Exclusive Raven Box
    • Corvus Characters Sheets
    • Handout rules cards
    • Tenebrous voice notebook

    It has been ever since Lord Poe founded the city and the Order, ever since he was corrupted by the cursed magic and they killed him.

    You are the current members of the Corvus family, and descendents of the founder of the Order of the Mist and the very city of Raven. This is a cursed city, located in a lost continent during the 19th century of a different world. An utterly isolated place, Raven lies on the other side of an uncrossable ocean, and was reached by its founder after suffering innumerable losses. Here, your ancestor… our ancestor Poe’s tales and poems infuse the atmosphere, the myths and the curses that plague the city’s inhabitants and all of you.

    As you know only too well, each night a mist descends upon the city, stealing the souls of anyone foolish enough to choose to venture into it, rather than remain in the warmth of their homes. Meanwhile, day and night, hour after hour, the ravens keep watch from every rooftop, every tree, every window. These black and silent wardens are said to carry off the souls of anyone lost in the mist to the land of the dead. To the Other Side. To the home of the cursed mist. And there, they are devoured by the ravens.

    And as for the mist… Well, little can be said except that it was brought here by that ancestor of ours, after he was corrupted by the forbidden magic of the old Lodge he found here in Raven. As a consequence, we, the Corvus family, have lived for two hundred years as a family of cursed aristocrats and magic practitioners. The Order distrusts us… distrusts you, and schemes behind your backs. And the ghosts of the mist have always tempted us to follow the path of Lord Poe.

    I know what your lives are like, as mine was just the same… before I lost my soul. It matters not when you read this letter. I know you are living in the shadows of parents that both love you and fill you with fear, in an immense ancestral mansion, where silent servants walk the corridors and mysteries and shadows lurk around every corner. And, of course, as good Corvuses, you each have your secrets, your magic, your loved ones… and your own curses.

    But do not confess to anything. The day will soon come when you fall into the abyss of the Order of the Mist’s conspiracies and the forgotten mysteries of the old city of Raven. Your fate, therefore, is either to save your souls or become like your ancestors, like me, and follow the path of corruption towards the mist and the Other Side. Because this is how it has always been. Because you, we, are Corvuses.

    Enter Raven.

    Enter the Mist.

    Technical specifications of the basic book:

    · over 300 full colour pages.

    · 21.6 x 27.90 cm.

    Author: Daniel P. Espinosa

    Illustrators: Abigail Larsson and Andrés Sáez, “Marlock”.

    System: Maelstrom.

    Raven is a gothic horror and cursed magic role-playing game inspired by the work of Edgar Allan Poe and set in a fictional world that bears a certain resemblance to 19th-century North America. The story unfolds in an old aristocratic city, whose streets are shrouded in an eternal mist and plagued by spectres, against which a sinister magical Order offers protection. The city harbours many secrets that date back to its founding… and before.

    The city of Raven is, in itself, a great mystery, the roots of which stretch out in all directions. A city of tenebrous places and the remains of an old Lodge that brought the curse upon the city and your family. Ravens that hail from the Other Side keep watch over you from the windows of your gloomy mansion.

    Raven is essentially a game of…

    Dark Stories and Ghosts, providing players with the classic horror setting of haunted mansions, fascinations with spectres and curses from beyond the grave, all accompanied by Poe’s poetic and sinister tone.

    Hidden Mysteries and Cursed Ruins that harbour the long-forgotten history of Raven: why the Lodge was destroyed, what caused the curse of the mist, what the Order is hiding, what your family has to do with past and present events and what secrets lurk in this mysterious mansion, your birthplace.

    Ancient Conspiracies that are very much alive and are threatening to destroy the city, the Order and your family, the Corvus family.

    Raven is plagued by murky threats. When you wander through the streets of the city, walk the corridors of the Corvus mansion or enter the perilous land of the dead souls from the Other Side, danger is always looming. It permeates what you see, what you hear, what you touch, what you feel. It is both the reason for and purpose of the shadows that surround you.

    The Lodge, the Order of the Mist and a mysterious ancestral power

    The supernatural can be manipulated, but it also has the power to corrupt. Now it is the Order that is looking to take charge of the spectres and the mist, to put an end to the curse that has settled over this land. The Order reigns and watches over the city, having destroyed the previous ruler, the evil Lodge, and banning and persecuting what remained of it. And before this, it was the so-called Ancestral Power that is said to have controlled Raven, although nothing is known about that, except its scant, incomprehensible vestiges. The Order keeps a close eye on anything supernatural, on anyone using magic and on the advancing mist. According to rumour, what remains of the Lodge is lying in wait, out of sight, biding its time for its moment of revenge.

    The ravens and the cats

    The ravens are everywhere and gave the city its name. They keep watch, day and night, from the rooftops, observing, waiting like psychopomps to carry off the souls of the dead… or of people they have been sent to follow. It is said that they may be messengers from the old Lodge, or perhaps something worse. A raven that looks at you or comes near is always a bad omen.

    The cats inhabit the cursed home of the founder and betrayer of Raven, the Corvus mansion, which is also where your characters were born and now live. Black and antisocial, the cats are not easily found. Not even your family knows what they are, although they have repeatedly warned you against disturbing any you may happen upon. There is something unnerving in their razor-sharp stare that penetrates into the deepest part of the human soul. Fortunately, they are nearly always sleeping.

    The mist

    This is Raven’s greatest evil. When night falls, the streets fill with a bright white, thick and glistening mist, swarming with the silhouettes of ghosts. It devours the souls of any who are foolish enough to go outside when it is there, drawn by its perfume and irresistible allure. It seeps in through the cracks of houses, lying in wait in cursed places, and with every sunset it threatens to take back the city and restore the control it had before the protection of the Order.

    The spectral beings

    These are the monsters of Raven. There are no vampires or werewolves here. All beings are spectral or have been brought back to life. The shadow lurking in your bedroom in the mansion that watches you while you sleep might be the ghost of someone who has unfinished business with you. The cold draught on the back of your neck could be a parasite sucking your life after you invoked something you shouldn’t have. What appears to be a person looking at you from across the street is actually a larva, and if its eyes are locked on you then your fate will be a painful one. The love of your life may no longer be who you think they are, but rather something that replaced them a long time ago.

    The Other Side

    This is the land of dead souls, the place they go when they die. But it is also a white and shadowy reflection of what exists in the world of the living, the streets of Raven, its buildings, its cursed places… Surrounded by an immense sea of mist, everything there is pale, translucent, beautiful and eerie. It is populated by all kinds of spectres, from dead beings to dangerous larvae. This is where the mist and the ravens come from. In the world of the living there are cracks through which those from the Other Side can slip, cracks that can also be opened by magic practitioners who risk their souls and their sanity.

    The Corvus family and your mansion

    Unfortunately for you, the members of your family are the most feared and hated of all. You are the ultimate cause of everything that happens in Raven, the origin of the city’s curse, the target of ancient and sinister conspiracies. Raven’s founder was also an ancestor from the Corvus lineage, but he succumbed to evil, and the city, along with all his descendants, was cursed with the mist. Yours is a doomed bloodline and your family’s past harbours secrets that even your own characters know nothing about.

    Your mansion is at the centre of the city, where the Corvus family has lived for two centuries. However, it was around before that, and its secrets date back to the origins of Raven itself. This building is truly immense and has countless rooms, nooks and crannies that are either shut up or yet to be discovered. It is a place of cursed spaces, grand family portraits, hidden crypts and spectres that might awaken at any moment.


    The first time you set eyes on Raven is both a fascinating and unnerving experience. Built on a peninsula surrounded by a sea covered in a blanket of mist, its old buildings shine with the strange white stone with which they have been built. Emanating from everything is the smell of damp, the sweet and heady scent of an ancient and solemn mausoleum. It is the smell of the mist that floods the streets at night.

    It is an aristocratic city, filled with mansions and parks, dominated by the powerful and watchful red marble building of the Vigilant Order of the Mist. At the centre of the city, surrounded by an old and high wall, there is a thick, mist-filled forest scattered with ruins and spectres. Hidden inside it is an enormous mansion with innumerable rooms, its facade, doors and windows all painted a deep black. This is your home. The Corvus mansion. The most cursed place in all of Raven.

    But the most disturbing thing about the city are the ravens themselves. They can be found on all the rooftops, in all the windows, perched on all the gas street lamps. Black and silent, they observe and wait. Until the mist rises at night and the souls of careless wanderers are carried away.

    Raven is classified as a “storytelling role-playing game”. There are many definitions for this term, but in Raven it means that it is the narrative, the characters and the storytelling around the table that matter most, and that it is not a game that uses tactical, simulationist or numerical elements. A narrative is proposed that is shared around the table, in which the Storyteller (known in Raven as the Tenebrous Voice) is responsible for the game world and the story that unfolds there, while the Players manage the elements surrounding their characters (known as Corvus Characters or CCs). Raven revolves around two central concepts:

    1. THE PLOT TWISTS GUIDE THE STORY

    During a game session, the Tenebrous Voice provides the conflicts and mysteries, describes the game world and the setting and controls the Non-Corvus Characters (NCCs) and their actions and reactions. The Players control their characters, describe their actions, make proposals for them and throw the dice. Both sides will look for the most mutually enjoyable way to resolve situations. Meanwhile, both the Players and the Tenebrous Voice will come up with Plot Twists that will move the story forwards.

    The Players only throw dice when their CCs are facing a Threat. This dice throw will trigger a Plot Twist, in other words, a significant change in the story. This could be:

    ●            A Favourable Twist in the story if they are successful, thereby overcoming the Threat.

    ●            A Twist with Complications if they are partly successful, overcoming the threat but also complicating the story.

    ●            Or a Tenebrous Twist against them if the throw is unsuccessful, meaning either that they do not overcome the Threat or that they do, but at a high cost.

    The Tenebrous Voice does not throw dice, but rather defines the Threat the Players must face with their dice roll and the Twist resulting from an unsuccessful roll. They will also set up twists in the story to increase the tension and move the plot forwards, known as a story’s Maelstrom.

    A Twist always leads to something interesting, enriching the lives of the CCs, even if it is harmful to them. Players look to solve the mystery, but the story will be far more satisfying if they have enjoyed unexpected twists on the way. In Raven you don’t play to win. You play to enjoy this tenebrous world.

    2. THE CORVUS CHARACTERS ARE AT THE CENTRE OF EVERYTHING

    All the stories are connected to the Corvus Characters. Invest time in creating them to be able to use your stories in the games.

    THE PREMISES OF RAVEN


    1. The Ravens drive people to obsession, waiting to carry away their souls.

    2. No one can defeat the mist. It can appear anywhere.

    3. The Other Side is a bewildering place. No one is ever safe there.

    4. The only cats are in the Corvus mansion. They are all black and must not be disturbed.

    5. The monsters in Raven are spectres. Even the weakest of these poses a threat.

    6. You can come back from death. But there will always be something unnerving.

    7. No one knows about everything that lies hidden in the Corvus mansion. Or its perils.

    8. There is something creepy about the servants at the mansion. Perhaps they’re the ones in charge.

    9. The city is littered with places that are cursed. And which harbour secrets.

    10. Magic always demands a sacrifice. Think hard about what you are willing to give up next.

    11. The Order is dangerous. And it is watching you.

    12. The magic of the Lodge is deeply corrupting. And it tempts you.


    COMING SOON

    © 2022 Shadowlands Games