From the beginning of time, Shub-Niggurath has represented the variability of life.

As an incarnation of fertility, her presence implies the emergence of unpredictability.

That is why all living beings are different, and why there are mutations.

That is why there is change and evolution.

And that is why there are mistakes, decadence and corruption.

Chaos and madness.

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Shub-Niggurath is an Outer God, a Great Old One from beyond time and space. She is also an incarnation of fertility. The unpredictability that Shub-Niggurath breathes into all living beings is what gives them their individuality.

She is also a living being. She was one day born, and will one day die. Meanwhile, she goes through the stages of an aeviternal cycle. Every 744 years, Shub-Niggurath dies. When that happens, nature also begins to wither. There are species that appear or die out. Animal and plant communities that change their habits. It is also said that babies born during these periods lack feelings, they have no soul, they behave like monsters. Entropy holds little sway over living beings during these periods. And immediately, Shub-Niggurath is reborn again. She is reincarnated as herself. When this happens, the spring is perfect, no baby is born deformed and (almost) no one falls sick.

Like all forces of nature, Shub-Niggurath undergoes different cycles in her existence. Just as we are born, grow up, reproduce and die, so too is this being affected by the passage of time, albeit not necessarily as we understand it. And now it is time for her to die.

During the campaign, the player characters  find out about the existence of Shub-Niggurath, what she symbolizes and what her existence entails. Depending on how the scenarios unfold, clues will be found that reveal this deity’s imminent death and the consequences her disappearance may have on humankind as we know it. They will also discover how humans are contributing to that process of destruction - their development of new forms of artificial fertility makes natural processes less necessary.

The whole backstory for the campaign develops as the scenarios unfold, which could each be played independently or altogether as a compact campaign divided into six acts. At the end of the campaign, the players will be faced with an ethical, moral and “anti-natural” dichotomy, and they will have to choose between the perilous acceptance of evil as part of the existence of all individuals or place their hopes in a new species of human.

Descendants of Shub-Niggurath is a story from the Cthulhu Mythos set in the present day. To bring the Mythos into our world and ensure it inflicts terror -or at least fear and uneasiness- it had to be re-equipped, thereby enabling it to fulfil its purpose- to terrify us! - in the times we live in. Our Mythos, without losing its essence, otherworldliness and immeasurable nature, has been reinvented and is fuelled by the very concept of life, by our relationship as human beings with nature - could our own extinction be the cost of overcoming nature? - and by transhumanism - can we transcend our nature and become “enhanced humans”? Would that mean giving up our individuality? These questions are at the heart of the Descendants of Shub-Niggurath Mythos. And this is why it embodies our deepest fears.