SCIONS OF THE DARK GODDESS

A modern era Call of Cthulhu campaign

COMING SOON

Scions of the Dark Goddess is a cosmic horror campaign for Call of Cthulhu, set in the United States, in 2024. The Cthulhu Mythos and cosmic horror remain present in humankind’s collective imagination. However, they don’t the same anymore. Humanity’s primordial terrors are not still represented the same way they were a century ago. If a video started circulating, today, of a great tentacled marine creature… At most it would become “trending topic” for a few days, until someone else recorded a video of a rat dragging a slice of pizza. No, even if the fears remain the same, their shapes have changed.

To download Nazarene's Lot in english, click here. For the spanish version, click here.

Shub-Niggurath is the embodiment of fertility and reproduction. She brings about chaos during this process, but a chaos that generates change, variation… and, in some cases, voluntarily or not, evolution. As humans, we are living in an age in which we are starting to influence both fertility and reproduction, we are starting to master them. But does this desire to improve the species, to pick and choose the best, not entail the risk that, in reaching perfection, this may turn into uniformity? Where does that leave our most prized possession, our own self and individuality? And, if that perfection is achieved, will we have cheated death itself? Transhumanism does certainly advocate for this possibility and, now more than ever, part of that vision entails relying on technology. Which leads us to the topic of Artificial Intelligences. Should we place the responsibility of our reproduction, and thus our evolution, in the hands of AI? And, furthermore, would AI do a better job than a god?

Scions of the Dark Goddess is not a campaign based around characters. It is a campaign based around investigators. When reading a book, or while watching a movie or TV show, part of the satisfaction comes from having more information about the story than the characters themselves, and being able to foresee (or at least, try) what will happen to them. This same experience applies to this campaign and is part of the game experience. Investigators will receive fragmented information through the eyes and senses of the different playable characters, prompting them to interpret them correctly, make assumptions, and prepare for revelations. On occasion, they'll get it right. More often than not, they will not.

A supposed suicide brings the characters to a pleasant village tied to wine production, a place of peace protected by a primeval forest... ready to tear apart those interfering in its secrets.

A new group of investigators begins to notice how Celeste, their close friend, has been stepping towards the edge of the abyss. The investigators must help her out of a maze of madness, where each discovery turns into a new riddle. They will discover signs of the same individuals, organizations and events they observed in the first game, leading them through a meta-plot experience where they believe they know what might be happening, but their characters do not have the means with which to follow through on their suspicions...

The campaign’s main investigators are hired to investigate a rock star’s murder and prove that the woman against whom all the evidence points to is innocent. As the master plan is revealed, the group concludes its investigation very close to the leaders of the Sons of Amalthea. Maybe even too close.

The cycle of Shub-Niggurath is as ancient as the world itself. We witness this in a journey into Syria in the days of the Crusades, with a diverse ensemble that is called upon to retrieve a mysterious tome, and something else, from the hands of Arab soldiers after the fall of the Crac de l'Ospital.

The surviving investigators of Chapter 3 will visit Arkham in search of a brilliant genetic engineer, an impossible machine, and an eventual outcome that not even the Sons of Amalthea themselves were able to foresee.

Everything comes together and the campaign reaches its conclusion. All loose ends come together in a scenario in which the investigators must relieve their experiences and ensure they make the right decisions. If they have, the fate of nothing other than a god may be in their hands.

A campaign spreading across the web

In Scions of the Dark Goddess, we are taking the concept of a campaign beyond books and game aids. You will find a multitude of digital resources for your gaming group to extend their research online: social media accounts, websites, interactive maps and even a podcast.

The suicide victim around which Chapter 1: Dark Lullaby centers, Amber Kellman, documented the last days before her disappearance in social media site “X”. What will investigators do with this information? And, furthermore, what will the players do?

Enrique Camino and Rubén G. Collantes are two experts in the Cthulhu Mythos and the works of H. P. Lovecraft who have joined forces in Scions of the Dark Goddess to create an unforgettable campaign.

Enrique Camino

With more than 14 years of experience as head of the publishing house Three Fourteen Games, and countless eons as a player and designer of role-playing games and board games, Enrique Camino is one of the most important authors of the current Spanish scene. He is the author of Cthulhu d100 core book and Estirpe de Dunwich core book, and of acclaimed Spanish scenarios such as Despertados, Los cinco escalones, A un segundo de la media noche and many more.

Rubén G. Collantes

Besides being a prolific role-player, he is a good connoisseur of Lovecraft's work and the Call of Cthulhu line with many years of experience behind him. His creative impulse has led him to collaborate in basic manuals such as the development of Cthulhu d100 core book. Beyond the successful previous campaign in Spanish of Scions of the Dark Goddess, Rubén G. Collantes is co-author of important scenarios such as Carne quemada, Nazarene's Lot, El caso Pickman, El recolector de gusanos (among others), and he is also scriptwriter of the webseries El caso Pickman (The Pickman Case).